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Begun on the enemies today and thought that if I create one player controlled enemy at the start I can check all collisions quickly instead of chasing after a randomly moved object like we did in pong. The similarities to player are many at the moment. Been also looking at how we could implement a background but when I google for it I always end up with solutions that are written in a single file and we have headers and sources and so forth. I think it’it’s kinda hard to translate other peoples code into something that would work for my program. I finding programming much harder than I did a couple of years ago when I worked in SFML.Bild