Tags

, ,

Been working around the clock but now I’ve finally got the menus working as intended, they all use the same window! This was achieved by making a pointer from engine’s drawmanager to every state so that they all received the same window.

UPDATE: I’ve added the a background color to every menu. And added it to the most updated collision version of the game. There is a lot of work to be done to make engine’s draw manager work everywhere. Almost everywhere where (there were a lot of “where” the past sentences) it says: Drawmanager I had to make sure so that the lines of code recieved the proper drawmanager from engine.

UPDATE 2: Now we got a working win/lose condition. If all the enemies are killed then the console writes you win and you are back at the menu. if you collide with the enemies too much then you die and the console will print out you lose.

Update 3: Most of the program is done, sadly we haven’t got time to get a GUI menu. But the work that is left to do is a good looking console menu. I really wanted that graphical interface. god damnit.

Notable: I started on the 17th but wasn’t done until after midnight so it had turned into the 18th.