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Today we got a small rant about our blog posts being too thin, so I’ll try to fill my next posts with more stuff. Today we also had our first scrum meeting about week sprint, we got some feedback about making our tasks more specific and that we should also try to estimate the work time for the different tasks.

I started to set up the states because of previous experiences it’s better to implement them in an early stage than later down the line of production. I haven’t made a drawmanager yet so everything is still being made in main.cpp. This took longer than expected mainly because the use of sf::clock and sf::time is relatively new to us. But we got it working after a bit of fiddling in most of our files (yay for backtracking IRL)

Tomorrow the whole group is going to have a design meeting with Jerker about our vision for the game. And shortly after the programmers have a meeting with their programming mentors from the third year.